GAME STUDIOS
>> BRINGING BACK THE GOLDEN AGE OF FPS
WOBLO is a classic boomer shooter with a 90s spirit, combining brutal combat, dynamic exploration of multi-level maps, and a nostalgic pixel-art style. Get ready for waves of enemies, epic boss fights, and a retro-futuristic atmosphere!
WOBLO3D’s proprietary engine with multi-level maps, stairs, ladders, diagonal walls and MORE! Everything rendered in real time with full gravity and collision physics.
Dynamic combat with intelligent enemies. Different enemy types with unique attacks, patrol behaviors, and an FOV system. Boss fights that require real strategy!
Weapon and rune system - mystical earth spirits. Each weapon comes with its own animations and effects. Collect ammo and upgrade your loadout!
Play selected levels or entire episodes in the style of classic Doom. Difficulty progression, persistent state between levels, and epic finales.
Enemies patrol, track the player, avoid obstacles, and work together. The FOV system lets you surprise them... ...or they might surprise you!
Atmospheric lighting, rain, shader, and a skybox that reacts to camera movement. Each level has a unique atmosphere!
DEMO - With 3 levels and limited access to Map Editor
Game balancing, performance optimization, bug fixing, and full version development based heavily on player feedback.
Official release of WOBLO featuring the first two full story episodes.
Development resumes on the "Atlantis" project and release of the next two WOBLO episodes.
Creator of WOBLO and the WOBLO3D engine. Responsible for every aspect of the project — engine programming, gameplay systems, graphics, animations, sound effects, music, level design, enemy AI, tools, optimization, and overall game architecture.